WEEK l
For the first session, we went over how to block things out in unity. I accidentally didn’t save what I made in class but I did try to recreate it at home.
ENVIRONMENT INSPIRATION
As level I would like to recreate the bread shop from Studio Ghibli’s : Kiki’s Delivery Service. I love the art style of this movie and the shapes seem simple enough to try to block out for a beginner like me.
ASSET IDEAS
As for assets, I like the idea of Gigi’s mug, a milk carton, and either Kiki’s broom or a soot sprite (which is not in this movie but from the same universe so it counts!). I originally thought of trying to model Gigi, the cat, but after using Unity I realized that may be too advanced.
I don’t have a PC at home yet that can support running unity so I will recreate what I accidentally deleted in class next week.
WEEK 2
In class today we worked in Unreal Engine. Having already used Unity last week, it was a lot easier to use the controls and follow along with the demonstration. We made a level with a sky and light source to in order to learn how everything works
I made another level at home, since I didn't bring an external hard drive to class. I want to make sure I have something to work with incase I don’t get the same PC next week. Sticking to the weird theme, I made an alternate dimension which includes a cow shrine. I found trying to create a cow out of simple shapes quite fun since I don’t usually do this when I draw.
Kiki’s Bakery in Unity
I have finally got myself a PC at home that can run Unity and Unreal engine smoothly. I began to block out the bakery from Kiki’s Delivery Service. It is a little annoying that you can’t cut out shapes in Unity without an extension. I felt as though I was building my own furniture from Ikea at times. I added a bit of colour to the scene as it was hard to see everything when it was all white. Doing this, did add a bit of definition, but it’s still a bit dull for my liking. I’m a little stuck on what to do to make it look better.
Building a Level in Unreal Engine
WEEK 3
I found today's class quite overwhelming. We moved very quickly through things in class, but I was able to keep up. We western’t able to get through everything in class today so I followed along to the video uploaded to Aula on setting up the event graph.
I find the event graph in the character editor very scary. I sort-of understood what I was doing, but the recap video didn't have any sound so I’m still not sure why things work the way they do. I still managed to get results and once I was done recreating the scene we did in class. I then made the character again in my cow shrine level that I made last week. It was very cool to be able to interact with a level that I had made from scratch.
Making a Character in Unreal Engine
WEEK 4
I wasn’t able to attend class today so I tried my best at home to figure out how to use Maya. My first thoughts when opening Maya was pretty similar to someone walking into a cockpit for the first time and looking at all of the buttons. With my first attempt I tried to make one of my chosen assets, Kiki’s Broom. I began to block it out with a few shapes, figuring out the controls alongside a tutorial. After a while I got quite frustrated and wanted to give up. I was trying to add the details to the broom bristles but couldn’t figure out how. So I put the broom to one side and watched a beginners tutorial on how to build a room in Maya. This video helped massively with my understanding of some of the tools. I learned to bevel edges, duplicate objects, use the multi-cut tool, make holes in a shape and extrude pieces of a simple object to create a more complex shape.
After feeling a lot more confident in my Maya Skills I tried to remake Kiki’s Bakery again. I was able to add more detail to my scene in Maya than in Unity, such as sloped counters, a window and a door. I think I would prefer to finish this scene in Maya. I then tried again with the broom. I was able to make it look more organic by accidentally stumbling across the ‘smooth’ button. I still have a long way to go, but I feel way more confident with the software now.
Understanding Maya
WEEK 5
In class today we focused on developing our assets. Since we were told that it would be better to focus on less organic objects, I decided that I would make the milk carton, radio and cash register from Kiki’s Delivery Service. I started with the easiest, the milk carton which was basically just blocking out shapes. I then moved on to the radio where I blocked things out, then added details using the extrude and bevel tools.
Giorgi taught me how to bevel my extrusions to add more round details. I found this to be a bit complex in order to make a detail completely round, I need to smooth the object. The problem being if the object is not perfect then it will get messed up when being smoothed. This is where I found out that there were a lot of errors on the radio that I made. There were duplicate points and faces which I had to sort out. I also found it hard to remember which parts needed to have extra segments to make them stay straight when smoothing. I think I will stay away from smoothing for now and try to get better at building without so many errors.
Developing Assets
Finally I am now focusing on the cash register which is by far the most complicated, but not impossible. When breaking it down into simpler shapes, I found that it was a lot easier than I thought it would be to put it together. I then was able to create some surface details by extruding. It did take me a very long time to match up the indentations that continued into the other shapes. There probably is a better way of doing this, but for now I will struggle.
WEEK 6
During week 6 I focused on trying to understand coding a bit better through codecademy since I felt a little lost with trying to further any of the coding assignments. I also further developed my card game that I made for professional life practice during week 4. My boyfriend Jacob and I are thinking of further developing this and have started working together on this project. Jacob is focusing more on the balancing and testing, and I’m focusing on the art. I have a few ideas that I could use Maya in the future to try and model some of the tokens and cardboard pieces that we are planning on adding to our game. However at this point we are still undecided on what these might be.
For my formative I spoke to Reke about my website and how I’m doing in the course overall. I got some good feedback on my blog. I was told that the original font was quite hard to read so I will change it in the future. We also discussed how I can try to keep myself motivated and organised, which is something that I struggle quite a bit with. The solution we came up with was to sit down and work for a small amount of time everyday which can lead to me potentially working longer than I plan for. The idea behind this being that it’s the getting started bit that’s the hardest for me.
Formatives Week
WEEK 7
I have decided to put all of my focus on the cash register since it’s causing me so many issues. I added the extra section on the left side. It was really hard to make the cylinders and cubes line up to make a flat shape. It took me about an hour to get it to look decent. I Then added a handle on the right side. I couldn't get the shape to look as organic as the original so I just decided to stylize it into simpler shapes and keep it that way. I also added some more detail to the front where the numbers will be displayed. Finally I made the buttons on the front out of a few cylinders. I think it’s coming along quite well.
WEEK 8
Today in class we spoke about cleaning up our models. Funny how I thought my model was done last week. We went over making turntables with the objects mesh and in black and white.
When I looked at my object's mesh, I discovered that it was very messy and wasn’t professional at all. It was this moment when I learned that I would have a really hard time creating a UV mesh for texturing. I discussed with Reke what could be done to make my object more manageable for texturing:
Grouping my objects together.
Making the shape on the side out of a cylinder by cutting it in half and then extruding the bottom part of the semicircle to create a cleaner shape.
Making sure I don’t have duplicate faces.